0
$\begingroup$

I don't know why this is happening is it because of the light? Something new with how lights/shadows work in 2.8? This happend on the 2.8 Candidate 1 and 2. I have plane with emission as light in this project. You can clearly see that faces are different. This never happend to me.

This is cube mesh with verteces merged in center to create a blade.

I tried flipping normals, playing with light and the object but nothing worked.

enter image description here

enter image description here

enter image description here enter image description here

EDIT After playing with light some more I got to the point on last picute. I just upped the strength of the lights. Didn't really help you can just see it less.

enter image description here

enter image description here

$\endgroup$
  • $\begingroup$ If I understand well the question, you're using 'Lookdev' rendering in the first 2 images. This means that light is not constant around as lookdev is based on a HRDI environment texture. Lookdev rendering = second button from the right on the upper right corner of the 3D view. $\endgroup$ – lemon Jul 21 at 16:45
  • $\begingroup$ In rendered and solid view I get the same problem. $\endgroup$ – Luka Devic Jul 21 at 17:35
  • $\begingroup$ I will add another render picture. $\endgroup$ – Luka Devic Jul 21 at 17:45
  • $\begingroup$ I think I see what you mean. There is a section in the tip of the dagger that is ever so slightly brighter. I'd need to see the wireframe to check what causes this. $\endgroup$ – rjg Jul 21 at 18:52
  • $\begingroup$ Gonna add it now. $\endgroup$ – Luka Devic Jul 21 at 19:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.