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I want to add a cavity for a window using a boolean modifier.

Wall with boolean cube

I used a cube as the boolean object, but the scale of the texture is different on the faces created by the boolean cube.

Scale of texture is different

Is there a way to get the material to have the same properties as the rest of the object without applying the boolean modifier?

Thank you.

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  • $\begingroup$ Probably your mesh or the uv map is scaled itself. $\endgroup$
    – lemon
    Jul 21, 2019 at 17:07
  • $\begingroup$ Thanks, I can fix this by scaling the uv map $\endgroup$
    – Piet
    Jul 22, 2019 at 14:58

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