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I have multiple cameras setup in my scene at predetermined locations. Pressing Numpad 0 will align the 3D view to the current active camera. Is there a way for me to align the view to a camera that isn't active?

I want to have multiple panes with each one aligned to a different camera while I'm working on the scene. Currently, I have to manually move the view in each one to be (roughly) in the same position as the camera I want to look through. It'd be better if I could automatically align the view to the exact location of any camera.

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    $\begingroup$ I don't think this is possible. Both the UI and the python API don't offer a way to set the 3D view to a camera that isn't active, as far as I'm aware. See how to set it via python: blender.stackexchange.com/questions/30643/… $\endgroup$ – rjg Jul 21 at 13:20
  • $\begingroup$ @rjg thanks for that link. Kinda disappointing this isn't a built in feature, but at least there's a workaround $\endgroup$ – AlexRamallo Jul 21 at 13:56
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One quick workaround which provides approximation is to use Align View to Active command to align viewport camera to currently selected but not active render camera.

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Roughly the procedure would look like:
1. Selecting camera you want to align viewport to.
2. Running View Selected command (as one way to center viewport to selection).
3. Running Align View > Align View to Active > Top (in 2.79 layout it was Shift+Numpad 7).

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  • $\begingroup$ Awesome! Not as clean as a built-in feature, but it's pretty much exactly what I needed, thanks! $\endgroup$ – AlexRamallo Jul 21 at 16:56

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