When I bake high poly on low poly I get some issues (artifacts) on my low poly model. Usually those are straight lines from triangulated low poly which cause these issues. I know that this problem can be tackled by making smoothing grups but Blender has more options than one and I am curious which works best as I have not seen any differences.
- using autosmooth
- mark sharp option + autosmooth
- Using the edge split modifier - This one gives more vertices as it splits them
All have same results and in all cases I get sharped edges around the sharped angles even tho I baked the high poly. Is this normal? I have provided an example below of how the artifacts look like.
Plus I would like to here if you have any other option to this problem.