0
$\begingroup$

I just finished lighting a scene and was wondering if there was any options to bake the lighting? Not the indirect lighting but actual stuff like lamps,sun,point and spotlight lights I can't seem to find any button other then indirect or cubemap baking I'm using blender release canditate 2

$\endgroup$
0
$\begingroup$

I assume what you meant for bake lighting was like a common bake procedure which being used in game. As far as I know, currently there is no option to bake lighting to textures in Eevee, the options just exists in Cycles.

| improve this answer | |
$\endgroup$
  • $\begingroup$ Yeah similar to how games bake lighting that way is what i'm trying to do in eevee $\endgroup$ – GhostieSFM Jul 21 '19 at 9:01
  • $\begingroup$ Unfortunately there is no way in eevee for now unless you are using Cycles $\endgroup$ – Bintang Senja Jul 21 '19 at 9:02
  • $\begingroup$ Also may be off-topic on the question I was asking but I also had another issue relating to lighting. I'm trying to use fog by using a volume scatter on a cube but whenever I try using it 2 or 3 of my point lights just start glowing like this: cdn.discordapp.com/attachments/389629018049216513/… $\endgroup$ – GhostieSFM Jul 21 '19 at 9:03
  • $\begingroup$ perhaps you activate Bloom in your scene that's why it become glowing like that $\endgroup$ – Bintang Senja Jul 21 '19 at 9:05
  • $\begingroup$ even when the bloom is turned off it still happens $\endgroup$ – GhostieSFM Jul 21 '19 at 9:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.