Using the Brick texture is it possible to have more than 2 solid colored bricks unmixed with the bias?
I have been putting a color ramp on the output of the texture node, at constant to get 2 colors. Is there a way to further split these into 3+ colors, to provide even more random colors?
I tried to apply Robin Betts solution, however if I do it that way, the noise texture effects the color smoothness, I added a color ramp, which seemed to help and put the noise texture onto a brick, but now the color smoothness is a grey outline around all the bricks. I would like it to be a black.
node layout with color ramp
node layout with color ramp results
results of node layout as per Robin Betts solution Below.
node layout Copied from Robin Betts Solution below