I would like to create a certain material in order to use it in Unity. It is foam and it looks like this:
To create such a material, I have constructed a pyramid:
How could I now bake a normal map from the pyramid?
The pyramid would be the "high poly model", and then I would need a low poly model, right?
If yes, what should I choose for a low poly model? A cube?
Thank you very much for the help!