I have 2 problems i want help with. 1.I my model textures appears *broken(as it shown on the picture) on glsl view in texture mode and in material mode with nodes or normal texturing.That is not happening on blender 2.8.enter image description here 2.I Want to bake texture and the outpout to be exactly as i see it on cycles render material view.Without shadows or lighting.I tried diffuse baking but the texture is ready dark.Thanks in advantage.Please help me on that.

  • $\begingroup$ About the baking, have you tried to plug the texture color directly to the surface material output (with no shader)? $\endgroup$ – lemon Jul 19 at 17:48
  • $\begingroup$ thanks for the aswer i will try it $\endgroup$ – Sakis Bates Jul 19 at 18:20
  • $\begingroup$ If you're just interested in the color without any shading at all, you can deactivate Direct and Indirect beneath the Bake Type. $\endgroup$ – rjg Jul 19 at 22:52
  • $\begingroup$ Hello and thanks again for the help.I want to bake on a texture exaclty what i see on the viewport not on the render.That because i cannot find a way to light the scene so the texture of my character will be "clean" but shaded on render.Without shadows or reflections. $\endgroup$ – Sakis Bates Jul 19 at 23:34

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