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I want to create a perfect depth hole. I tried using boolean and bevel after, but doesn't work... enter image description here enter image description here

Here is my reference image: enter image description here

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  • $\begingroup$ Why not try using inset? $\endgroup$ – Kiskit Jul 18 at 14:04
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The mesh I came up with is this one. It could be more rounded but just move the supporting edges away from the corner of the hole to do that. I did not round the object as a whole in the corners but this can be done quite easily.

I started with a plane and subdivided it. I then added a loop around where the hole would be and then deleted the faces. I extruded and added some more supporting edge loops. Finally I added an edge loop inside the hole and scaled it to give the bevelled appearance.

Once completed I added a subdiv x 2

mesh

object

Here I added a simple bend deformer to show the flexibility of the mesh for animation etc.

enter image description here

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This topology seems good to me:

enter image description here

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Posting my suggestion as answer in order to show pictures: This is another way to do it.

I inset the face, then moved the result to the adequate position. Then extrude along Y.

Then bevel modifier, add a couple of loopcuts inside the square, apply bevel.

enter image description here

For this one, I did loop cuts vertically and horizontally. Then extruded the square along Y, added a loop cut inside for bevel not to go crazy, then applied bevel.

enter image description here

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