I'm trying to build a shader-switch to easily switch the texture out of a set of ten different images. I want to use a single material for a set of picture frames. This is what I've got so far:
The node-group switches ten inputs using an input value between 0 and 1.
Problem: I can't change the input in the shader-node-editor, because all of my object would be updated. I can use the object-info-node to drive the channel with the random value, but this way I don't have control about the image.
There are already a lot of discussions about this topic, but most of the answers suggest to use drivers. In my case I have multiple objects. So I can't use one driver.
My idea is to read a custom property. A value between 0 an 1. But how can I access such a value in the node editor without using drivers.
Is there a way to use "self" in the driver menu? What kind of object is "self" in a shader-context? Can I somehow reference a custom property this way?
See this comment: Drivers: How to access "self"?
Do you have any tips? Thanks in advance!
selfis, I found this answer from @batFINGER very helpful. $\endgroup$