I don't really know what went wrong. At all. I'm very new to this.
What I did: High-res is being baked into low-res with everything exploded. One on top of the other. Low-res and hi-res are overlapping. But it looks completely abnormal, especially when exported into something like 3D Coat where everything is pixelated. There are artifacts all over the place, which indicates that something is being done wrong in Blender when it comes to baking. Note that the artifacts are there because the normal values are right on top of different parts of the mesh (I don't really understand why this happened). The last two images show that it's not right. Here's what it looks like:
Anyone have any idea what I'm missing here? Take a look at the last two images. The texture map looks all messed up in 3D Coat (the blue and purple map). Even though it's 2048x2048, it looks like pixelated nonsense. Is it related to UV unwrapping? Painting, also, makes it pixelated as well. Any help is greatly appreciated!