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If a character interacts only with one object that's easy: just add one Child Of constraint and you are good to go.But throughout the animation a character might pick up and release thousands of objects. It means having a Child Of constraint for every single object that the character interacts with. That way the character can end up with having thousands of constraints on it. My question is: how do you animate a complex scene where a character must interact with different objects?

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  • $\begingroup$ could you please give an example because I guess each situation is different and needs its own trick $\endgroup$ – moonboots Jul 16 at 14:37
  • $\begingroup$ It it is not project specific question. In general how people deal with a character having multiple objects to interact with. $\endgroup$ – blablaalb Jul 16 at 14:58
  • $\begingroup$ as you said Child Of seems to be the simplest solution, in what case a character would have hundreds of objects to interact with (meaning hold and drop)? Again, I don't think you can say that it's not a project specific question, because each situation might need a different approach and solution $\endgroup$ – moonboots Jul 16 at 15:02

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