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I have a car tire and I want two different bones to control it's rotation and and turning respectively.For that I want to make the tire parent to both the bones.Please tell me the way to a two bones parent to tire.

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  • $\begingroup$ I'm voting to close this question as off-topic because it's about 3D modeling. $\endgroup$
    – Mugen87
    Jul 14, 2019 at 9:25

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An object can only have one parent. In the example you give, you want one wheel bone to control the wheel. This bone would be animated to rotate on its Y-axis, this bone is then parented to a steering bone that will "turn" the wheel bone, but does not directly move the wheel mesh.

example rigged wheel

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  • $\begingroup$ This rotates the wheel but doesn't turn the wheel? $\endgroup$ Jul 15, 2019 at 8:54
  • $\begingroup$ Please can you explain a bit in detail how to do it. $\endgroup$ Jul 15, 2019 at 8:54
  • $\begingroup$ @VedantBhosale Two bones - one rotates the wheel as it rolls on the ground, the other steers the wheel. I have added a link to an example blend. $\endgroup$
    – sambler
    Jul 15, 2019 at 10:49
  • $\begingroup$ Thank you very much sir. $\endgroup$ Jul 15, 2019 at 12:30
  • $\begingroup$ So you have connected vertical bone's head to horizontal's tail using offset in edit mode and connected horizontal bone's head to tire using the same.Am I correct? $\endgroup$ Jul 15, 2019 at 12:41

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