I have a car tire and I want two different bones to control it's rotation and and turning respectively.For that I want to make the tire parent to both the bones.Please tell me the way to a two bones parent to tire.
1 Answer
An object can only have one parent. In the example you give, you want one wheel bone to control the wheel. This bone would be animated to rotate on its Y-axis, this bone is then parented to a steering bone that will "turn" the wheel bone, but does not directly move the wheel mesh.
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$\begingroup$ This rotates the wheel but doesn't turn the wheel? $\endgroup$ Jul 15, 2019 at 8:54
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$\begingroup$ Please can you explain a bit in detail how to do it. $\endgroup$ Jul 15, 2019 at 8:54
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$\begingroup$ @VedantBhosale Two bones - one rotates the wheel as it rolls on the ground, the other steers the wheel. I have added a link to an example blend. $\endgroup$– samblerJul 15, 2019 at 10:49
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$\begingroup$ So you have connected vertical bone's head to horizontal's tail using offset in edit mode and connected horizontal bone's head to tire using the same.Am I correct? $\endgroup$ Jul 15, 2019 at 12:41

