I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center.
Is there any way to use global axis as the pivot?


Use the mirror object, set to an empty with no rotation.

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  • 2
    $\begingroup$ I quickly misread that as "leave the mirror object empty". For anyone in my shoes, you will create a new Empty object on the scene which you set at 0,0,0 and then use that object as the Mirror Object. $\endgroup$ Jan 12 '19 at 13:27

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