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I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center.
Is there any way to use global axis as the pivot?

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Set the Mirror Object to any object (e.g. Empty) placed at [0,0,0] with no rotation.

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    $\begingroup$ I quickly misread that as "leave the mirror object empty". For anyone in my shoes, you will create a new Empty object on the scene which you set at 0,0,0 and then use that object as the Mirror Object. $\endgroup$ Commented Jan 12, 2019 at 13:27

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