I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center.
Is there any way to use global axis as the pivot?
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Use the mirror object, set to an empty with no rotation.
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2$\begingroup$ I quickly misread that as "leave the mirror object empty". For anyone in my shoes, you will create a new Empty object on the scene which you set at 0,0,0 and then use that object as the Mirror Object. $\endgroup$ – Cristi Mihai Jan 12 '19 at 13:27