So I'm working on a character I want to animate, and the eyes and hair are being manipulated by my arm bones. I have gone into weight paint mode and tried to erase the weights on the eyes. This did not seem to fix it. I tried again in wireframe mode to make sure I didn't miss any of the geography, and that still didn't work. Is there a way to see which vertex groups are affecting the area in question?
Here is the character both before and after posing:
its more noticeable with the hair, but its essentially the same issue.