As you can see the edges of a plane mesh with emission shader don't look like a smooth straight edge. I have noticed that generally the edges of a mesh with just a plain emission shader are not smooth. How can fix that? I would like to smooth the edges out and make the emission more "blurred".
Is it about settings? Is it about the type of Mix shading in the node editor? Is it about the material around the emitting mesh?
Resolution: 4096x2080 Resolution %: 200% Samples: 300 Integrator: Branches Path Tracing