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I have the following IK chain:

Bone 3 is the IK bone and 4 is the IK target. Clearly, when 4 is moved the entire chain follows it. Which leads to the problem that it is impossible to move the bones that are subordinate to 4 independently with 4 following them.

I would like to rotate Bone 3 with 4 following the rotation. Is it possible to have an IK bone in control of a chain and still be able to transform the subordinate bones independently with the control bone following the transformation?

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If you were to rotate those supporting joints, the IK would suddenly not be in the right spot. Use poles to tell the knee where to point, as the leg is currently backwards which is what I assume you're trying to fix

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  • $\begingroup$ No, the knee is pointing in the right direction. What I'm trying to do is rotate Bone 3 backwards, so that looks like the animal has his legs folded and is seating down. $\endgroup$ – Conny Dago Jul 13 '19 at 12:47
  • $\begingroup$ @ConnyDago moving bone 3 isnt possible since it relies on bone 4 to determine its rotation. moving the IK handle down to where the foot needs to be will fix it. $\endgroup$ – VirtualTurtle Jul 16 '19 at 14:17

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