Been having a hard time getting rid of this grey shading at the edge of the translucent surface.
What I'm using:
I'm using a principled BSDF shader, transmission of 1, roughness of 0, opaque blend mode with screen space refraction on, and a reflection depth of 1m.
Rendering through the Eevee engine.
What I've tried:
Adjusting Camera has the grey shadow stay at the edges of the frame, regardless of focal distance or position. Adjusting lighting does not change the properties of the shadow. Adjusting transmission, clearcoat, roughness, reflection depth, subsurface color, and refraction depth properties.
I've only found one unanswered thread on this site that seems like a similar question.