I was wondering if this would first off, even be possible within Blender. I wanted to make a project where I have a characters eye textures follow where the camera goes.

I can't think of too many example except for Minecraft's End portal, and League of Legend's Cosmic Reaver Kassadin skin

I'm guessing these both are more for game engine side of things, but I was wondering if it can be done in Blender.

Also bonus points if anyone can tell me what the effect is called! (I tried looking up "fixed texture", but alas, nothing)

  • $\begingroup$ Are you after a portal effect or eyes to follow a camera - a character's gaze following you about? $\endgroup$ – Edgel3D Jul 12 '19 at 6:57
  • $\begingroup$ I think you could use the camera vector in the node editor.... blender.stackexchange.com/questions/53648/… or if it has to be fixed in space use the location of an non-moving empty in node editor $\endgroup$ – Robert Roth Jul 12 '19 at 7:41
  • $\begingroup$ I want the portal effect but for a texture, not another scene. It's just going to be a star texture like in both the examples. Also I will try and experiment with that later today and update the post if I can figure it out. $\endgroup$ – Astro Wolfe Jul 12 '19 at 9:14

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