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I am thinking of starting a new YouTube Channel where I'll be doing Math videos. So I'll be doing things like animating curves, similar to the picture attached below. So I don't need much of the shadow details and the textures since it would be quite sleek. Normally Cycles Animation takes hours to render. How can I speed up this process?

enter image description here

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You can use Eevee rendering (Blender 2.8) with the following base setting. Eevee is physically less accurate than Cycles but much faster.

enter image description here

The setting is very basic:

enter image description here

  • Material: just use colors as you don't want shadows/shaders (bottom of the image above)
  • Wireframe: use a wireframe modifier (on the right in the image)

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  • $\begingroup$ Thanks a lot, that helped. Just one more question, how do I do an all round lighting. Such that all the surfaces' colors are properly visible? Normally the surface on the opposite side of the light source becomes black. That doesn't help while drawing a 3D graph $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:03
  • $\begingroup$ Yet another question 😅, how do I draw the corresponding coordinate axes? $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:07
  • $\begingroup$ @AdityaGhosh The setting in the answer is not "light sensible" because it does not use a shader, but only a color. So, I'm not sure I understand the question in your comment. I will edit the answer so that you can get the blender file. $\endgroup$ – lemon Jul 12 '19 at 11:09
  • $\begingroup$ For the axis, just use some very thin cylinders + cone + eventually a text. $\endgroup$ – lemon Jul 12 '19 at 11:11
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    $\begingroup$ I solved it by turning on Environment Lighting. Now all the parts of the graph are evenly lit. $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:30

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