I am thinking of starting a new YouTube Channel where I'll be doing Math videos. So I'll be doing things like animating curves, similar to the picture attached below. So I don't need much of the shadow details and the textures since it would be quite sleek. Normally Cycles Animation takes hours to render. How can I speed up this process?

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You can use Eevee rendering (Blender 2.8) with the following base setting. Eevee is physically less accurate than Cycles but much faster.

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The setting is very basic:

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  • Material: just use colors as you don't want shadows/shaders (bottom of the image above)
  • Wireframe: use a wireframe modifier (on the right in the image)

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  • $\begingroup$ Thanks a lot, that helped. Just one more question, how do I do an all round lighting. Such that all the surfaces' colors are properly visible? Normally the surface on the opposite side of the light source becomes black. That doesn't help while drawing a 3D graph $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:03
  • $\begingroup$ Yet another question 😅, how do I draw the corresponding coordinate axes? $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:07
  • $\begingroup$ @AdityaGhosh The setting in the answer is not "light sensible" because it does not use a shader, but only a color. So, I'm not sure I understand the question in your comment. I will edit the answer so that you can get the blender file. $\endgroup$ – lemon Jul 12 '19 at 11:09
  • $\begingroup$ For the axis, just use some very thin cylinders + cone + eventually a text. $\endgroup$ – lemon Jul 12 '19 at 11:11
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    $\begingroup$ I solved it by turning on Environment Lighting. Now all the parts of the graph are evenly lit. $\endgroup$ – Aditya Ghosh Jul 12 '19 at 11:30

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