Im trying to edit my shoe in blender but when i try to move it along the x axis the the mesh starts to split up along the origin as if mirrored

Scaling along any axis works fine, and so does moving on the x and y axis

Note: I did not have any mirror modifiers and the object is not parented to something, I reseted the scale,location and rotation so I am very confused on what happened here

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  • $\begingroup$ I solved it, in the options tab in edit mode, remove x mirror and topology mirror, I had it on when weight painting $\endgroup$ – Ethan Seow Jul 11 at 23:13

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