I have a graphic of my logo that I would like to make into 3D and animate with soft body. I went into illustrator, traced the image, exported as SVG, and imported into Blender. So far so good. I can even extrude it and make it all 3D.
My issue now is I would like to make it bounce, and I assume this is by making it into a soft body. I watched tutorials online and i can achieve this with UV spheres, for example. However, when I apply softbody to my svg import and increase its bending to 10 (so it bounces), the model simply falls to the floor and breaks/collapses. Any ideas of how to fix this? Thanks!