I'm trying to read inputs from an XBox 360 controller in Blender 2.8 however my scripting knowledge is limited.
I think I would have to install this python module/library/whatever the heck its called https://pypi.org/project/inputs/ but unfortunately I have no idea how to do that and every tutorial/instructions I read on the subject might as well be written in hieroglyphs. I understand "installing with pip" is a thing and I think Blender 2.80 comes equipped with this tool but that doesn't mean much to me.
This doesn't seem like a difficult problem but installing python modules is above my head. If anyone could break the process down in layman's terms, I would be eternally grateful, or if there is another way of doing this that I'm not seeing please feel free to share.
The ultimate goal of this endeavor is to use the controller as an animator's tool, that is using the joysticks and buttons to perform actions in Blender. That part I'm confident I can wrap my head around it's just getting the actual inputs that's stumping me.
pip
is a tool for an operating platform to install some package in a organized way. Those packages are provided by community in some repositories. Most of the python package dev will distribute their work in there for easy installing. And Blender use an individual python build contained in installed directory. While pip is not directly linked to that environment. So the links provide some method to achievepip
in python console. $\endgroup$