How i can bake AO map? I followed a post and the final texture was black.I textured my model with image textures (PBR-diffuse,metalic,roughness and normal)

  • $\begingroup$ You can bake it from an other model. So if you want to make it from the texture, probably you have to create a very high resolution model and use a displace modifier on it, then bake it with selected to active. $\endgroup$ – FFeller Jul 10 at 18:00
  • $\begingroup$ Thanks!But if i do the same thing without the displace modifier is ok ? $\endgroup$ – Krenk Jul 10 at 18:15
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    $\begingroup$ No mention of which Blender version you are using, nor the source or destination render engines. From the standpoint of others who may look this up, it makes for a pretty useless post. Sorry to say... $\endgroup$ – Mentalist Jul 10 at 18:46
  • $\begingroup$ Please, have a read about how to ask a good question. $\endgroup$ – metaphor_set Jul 10 at 23:39

If you want to bake the AO straight from your model you'll have to take the following steps:

  1. Create a UV map for your object enter image description here
  2. Create a new texture with the desired resolution enter image description here
  3. Create a material with a texture node set to the newly created texture. This is necessary so that Cycles knows where to store the baked AO. enter image description here
  4. Switch to Cycles render engine if you haven't already. Adjust samples and render settings as desired. enter image description here
  5. Go to the Bake tab and select Ambient Occlusion in the Bake Type dropdown. enter image description here
  6. Click Bake and save the texture when done. enter image description here

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