I would like to know how you can add data to each vertices so that in unity I can access that data to perform shader calculations?
I was reading a article. https://www.alanzucconi.com/2018/09/17/shader-showcase-saturday-10/#more-10187. on how to perform the fortnite procedural building animations.
There are several data values added to each vertex in the article.
- a extra bit (0 or 1) for left and right
- pivots and rotation axis are stored in the vertex data
- a additional integer for timing calculations
How would I add this data to a model in blender 2.7 or 2.8? Additionally what is this known as in blender? Vertex Data is blank in the blender manual. https://docs.blender.org/manual/en/2.79/modeling/meshes/properties/custom_data.html So I'm not sure what topic to search for using blender.