My scene is comprised of a smoke domain emitting upwards to a default cylinder. When the smoke collides with the cylinder, there is a noticeable "stepping" or aliasing around the cylinder, as seen here:
Here are the settings for the smoke domain:
I attempted to set the domain resolution to a higher division value such as 128 or 256, but there was still aliasing as well as that higher values cause Blender to become unresponsive even when running the simulation in the view port. Any feedback or help would be greatly appreciated, thank you.