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How can I make it so that when I move it around, it will only move on it's local Y axis?

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    $\begingroup$ Use G to grab then Y twice (Y and Y) to have local Y axis displacement. $\endgroup$ – lemon Jul 9 at 15:14
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You would use constraints. There are all kinds of constraints, tracking constraints, IQ constraints, spline constraints, camera constraints. I think you're looking for Limit Location, though. Check here:

https://docs.blender.org/manual/en/latest/rigging/constraints/index.html

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    $\begingroup$ Yup. If you add a limit location constraint and check all boxes except the ones which limit Y location, then change it from global space to local space, it will only move on it's local Y axis. $\endgroup$ – RBlong2us Jul 9 at 16:32
  • $\begingroup$ I don't think the OP is looking for constraints as you mean as he says "I move it around". $\endgroup$ – lemon Jul 9 at 16:37
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    $\begingroup$ Hmmm. Maybe not. I think someone else got it with local transform, xx, yy etc. $\endgroup$ – Jude Desir Jul 9 at 16:48

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