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I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it randomly on a surface so I won't lose its randomness (I don't want to replicate similar tiles to the initial image). Is there any way to do that?

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    $\begingroup$ how much bigger? can you show examples of what you have and what you want? $\endgroup$ – rob Jul 9 '19 at 12:35
  • $\begingroup$ Now, I have the structure on a small square plain which is applied from a heightmap. The structure is wrinkle-like and random. So, I want to scale it up on a bigger plain and I want to reproduce the structure on the bigger plain, but not replicating it as similar tiles. $\endgroup$ – Ana Jul 10 '19 at 11:06
  • $\begingroup$ The reason I asked about the size was that if it is 5 times bigger or more then you will need to look at coding a solution or excepting tiles. Smaller and you can try stretching the existing texture or creating a custom brushes and painting the patterns on. It would also be helpful to see your current height map. Please add it to your question. $\endgroup$ – rob Jul 10 '19 at 11:26
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    $\begingroup$ Yes, I understand. I didn't have an image at the moment but as soon as I have access to it, I will upload the heightmap. Your answer was already helpful, thanks. $\endgroup$ – Ana Jul 11 '19 at 11:03

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