I am trying to create a dry fountain in Blender (see the reference image). However, I have no luck so far. I've added a small circle to my scene, which I made the inflow for the fluid simulation. I then created a fluid domain and pressed 'bake'. The result is very poor: no water is created at all. Can anyone please suggest a more effective way to create a dry fountain?
Make sure your fluid inflow has a velocity in the correct direction, and your fluid inflow object is filled (try using a sphere rather than a circle if it doesn't work) Check out one of the basic fluid tutorials on YouTube, as the majority of the techniques you need for this kind of simulation are covered there.