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So, I'm trying to do smoke and flames for an animation, and I assumed that I could use the remesh modifier, set to Blocks, to cubify the smoke.

I tried it, and it didn't seem to work, so I looked up about it.

Somebody posted this. (Look at the image attached).

I tried the workflow the guy described, but that didn't work at all.

Just wondering how I could possibly do this?

Any and all answers are appreciated!

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