So, I'm trying to do smoke and flames for an animation, and I assumed that I could use the remesh modifier, set to Blocks, to cubify the smoke.
I tried it, and it didn't seem to work, so I looked up about it.
Somebody posted this. (Look at the image attached).
I tried the workflow the guy described, but that didn't work at all.
Just wondering how I could possibly do this?
Any and all answers are appreciated!