I converted a mesh to a curve, to create a path in 3D space, and now I want to round the sharp edges. (Please see the top-right quadrant in the image below). What's the best way to round the sharp edges? Tks!
I've experienced this sort of problem before, and while it doesn't work in all cases, one of the easiest / fastest methods I've found is this:
- Convert the curve to a mesh.
- Vertex bevel the corners - this gives you a nice control over the number of segments and width of the bevel
- Convert back into a curve.
Your eventual curve will have a lot more control points near the corners (typically one per vertex after the bevel) and be a little more difficult to handle via the curve controls as a result, so I'd do this step last. It's also reasonably destructive, but it works.