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I converted a mesh to a curve, to create a path in 3D space, and now I want to round the sharp edges. (Please see the top-right quadrant in the image below). What's the best way to round the sharp edges? Tks!

enter image description here

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I've experienced this sort of problem before, and while it doesn't work in all cases, one of the easiest / fastest methods I've found is this:

  • Convert the curve to a mesh.
  • Vertex bevel the corners - this gives you a nice control over the number of segments and width of the bevel
  • Convert back into a curve.

Your eventual curve will have a lot more control points near the corners (typically one per vertex after the bevel) and be a little more difficult to handle via the curve controls as a result, so I'd do this step last. It's also reasonably destructive, but it works.

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  • $\begingroup$ OK, many thanks. I was afraid of that. For what it's worth, it turns out I am now able to control the rotation of the handles -- by double-clicking the portion of the handle in question. Once I double-clicked, then I could rotate the handle normally, with direction constraints. $\endgroup$ – Crowdpleasr Jul 7 '19 at 22:30
  • $\begingroup$ There are more non-destructive methods, there are curve only methods, and I'm sure there are better methods - but when you really just want a round corner, this one is quick. $\endgroup$ – Ben Jul 7 '19 at 22:40

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