I have a fairly simple shader set up that is made to look bi-layered by having a IOR less than 1. While I like the effect, I want to make the 'outer layer' brighter/more white to differentiate it from the 'inner layer.' Any suggestions?

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    $\begingroup$ I dont understand the way you did add two exact same settings to connect to two slots. there are no inner or outer shader while your model doesn't have an inner and outer mesh. $\endgroup$ – Yvain Jul 7 at 16:47

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