I'm looking to apply an animated displacement to a surface which has already been displaced with a cloud texture (creating an organic lumpy base surface).
It should look like this...
...applied to this...
...but instead it looks like this:
The problem is that the normals changed by the first displacement completely screw up the second displacement (I think).
Does anybody know how I can achieve the double displacement of my dreams? I think I need to find a way to redirect the surface normals after the first displacement, but I'm open to any suggestions from you wonderful people.