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I'm not sure what I pushed, but all of the sudden, all of my materials look like blobs and don't match the edges.

enter image description here

Sorry, I'm brand new to Blender and I did try googling this, but my 3d modeling vocab is bad enough that I wasn't sure what question to ask.

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    $\begingroup$ You've probably breaked the mesh into individual pieces (for the materials), and still using a subdivision modifier. You can remove the subdivision, or join all pieces back together [crtl+j], and in edit mode join all duplicated vertices [ctrl+v > remove doubles]. $\endgroup$ – Secrop Jul 6 '19 at 5:16
  • $\begingroup$ It was a subdivision modifyer. Thanks! $\endgroup$ – LancePants Jul 6 '19 at 7:05
  • $\begingroup$ Possible duplicate of Material showing on wrong faces and uv mapping not filling faces and blender.stackexchange.com/questions/88390/… $\endgroup$ – user1853 Jul 6 '19 at 17:46

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