Applying the displace modifier changes to another random noise map. is there a way to "lock" the current generated noise?

  • $\begingroup$ This is an interesting bug, didn't reliaze before. Try to bake the noise as texture, then use it for the disp modifier. $\endgroup$ – FFeller Jul 5 '19 at 10:08
  • $\begingroup$ To add to FFellers comment: This YT-Tutorial explains the process of backing the displacement map pretty well: youtube.com/watch?v=McALCOr39rY&t=256s $\endgroup$ – WhatAMesh Jul 13 '19 at 21:40

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