started blender a month ago.
I'm trying to combine nodes to create a specific skin effect on BLENDER 2.8, Eevee.
The one you would see on the chin of a breathing frog. A skin really tensed, with a gradient of transparency opaque at the bottom, nearly see through at the top of the "sphere".
I tried all the advices to do glass, plastic or I don't know. None of them where satisfying and had any real control over the area of transparency, nor the gradient I'm looking for. I Tried to combine it with a fresnel, I was close but no gradient, even with a color ramp.
I found out this awesome video solving the problem throught texture painting:
It works for me. The problem is that I'm not using any texture, only nodes. I don't know how to paint on it.
Do I need to first finish my mesh, somehow extract the "node texture" from it, re-apply it, and then paint it with transparency?
Any suggestions? Thanks a lot for your time.