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I want my "pole" follow point B from point A with no stretching, this way

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Intead of this I get this:

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How can I follow the point B using the pole, keeping the point A as origin, and keeping the movement as you can see in the empty C enter image description here

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  • $\begingroup$ If by "follow" you mean that the pole tip at B stays at B and the pole tip at A stays at A, then i suggest an approach with armatures. You Would need 3 Bones one from C to A one from A to B and one from the Origin to point B. (Then with some constraints of the rotation direction, Copy translation constraints for staing at Origin and point C and an IK-constraint between the first and the second bone...) You could then parent your visual objects to those bones. $\endgroup$ – Robert Roth Jul 5 at 6:09
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    $\begingroup$ so I guess your object will rotate a bit around the A axis, otherwise I don't know how it can follow B $\endgroup$ – moonboots Jul 5 at 9:42
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I'm not sure that's what you want because it's not clear to me but I give a try with this:

Create Bone1 and his child Bone2. Create Bone3 and his child Bone4. Give Bone2 an IK Constraint with Bone4 as Target. Now Bone2 sticks to Bone4.

For the rotation of Bone3: In the 3D View right panel (displayed with N), choose XYZ Euler instead of Quaternion. Create a keyframe at angle 0°, rotate the bone 180° and create a second keyframe, then in the Dopesheet press T > Linear and shiftE Linear Extrapolation to make the rotation perpetual.

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