I'm currently trying to figure out the workflow for using the motion capture features in Blender for animation. I've figured out creating markers and tracking them, but I'm stuck at reconstruction. The one video tutorial I've found uses the Camera Solver constraint to project the points in 3D space, but I can't find a way to turn those points into emptys so I can continue with the workflow. Alternatively, the normal reconstruction option in the Movie Clip Editor projects all the points onto a flat Y plane. Would there be some way to effectively combine these 2 effects, getting usable empty tracks in the 3D view that have some depth to them?
I'm currently in v 2.79.
Edit: the motion is from a single camera, and the camera motion is solved. The tutorial I was following used the Camera Solver modifier to calculate 3D depth for some of the points, so I was mostly looking to see if there was some method to get some sort of depth data with just one camera. It seems like that might be impossible, however.
edit2: The video has a stationary camera and the video subject is someone moving their face with control points painted on.