How do you extend a face, or extrude an edge tangent to it?
In Fusion 360, this operation is called "extend - natural," or "tangent."
In Blender, the only way I can think of, is to select the faces in question, extrude them along their normals - which creates faces perpendicular to their original normal - and then again extrude the newly created perpendicular faces. Finally, a lot of cleanup is necessary.
Surely there is an easier way, surely?