How do you extend a face, or extrude an edge tangent to it?

In Fusion 360, this operation is called "extend - natural," or "tangent."

In Blender, the only way I can think of, is to select the faces in question, extrude them along their normals - which creates faces perpendicular to their original normal - and then again extrude the newly created perpendicular faces. Finally, a lot of cleanup is necessary.

Surely there is an easier way, surely?


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