I'm not really sure how to phrase this, and I'm a bit of a novice still, but basically I'm trying to atlas an object that uses multiple materials/textures, and I'm running into issues that degrade the quality. This is an example of just one of the materials, it is meant to be mapped to a 512x512 image.
https://i.sstatic.net/zWXDF.png
That works fine of course, and the quality of the image is as it should be. The problem is I've created a 4096x2048 image that contains all of the objects textures and plan to map each material to the corresponding texture. The problem is when I import the image the materials want to scale themselves to that image in the uv editor like this.
https://i.sstatic.net/zn31B.png
I've scaled the material down on the uv editor to fit its texture, but the issue I've run into is that the quality has then gone down significantly.
What I want is to import that image, and have the material stay the same size as it was for the 512x512 image so that I can retain the quality and properly create the mapping.