I've used the fresnel and glossy shaders but either I get a grey and dull effect or a diffused look when I render. I want to make the label look like plastic wrap so I need some streaks of light reflected off the bottle but the bottom label isn't cooperating. I then tried the top label and that one did just fine even tho I used the same node setup as the one below. Any suggestions would be highly appreciated.

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    $\begingroup$ maybe don't use a Fresnel, or put a second Mix with the Fresnel but before that keep a Mix with Diffuse and Glossy and play with the mix value $\endgroup$ – moonboots Jul 1 '19 at 15:27
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    $\begingroup$ should be easier to see changes if you use an HDRi as a background. Will produce realistic lighting and more variation on the reflections. $\endgroup$ – rob Jul 1 '19 at 16:01
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    $\begingroup$ Use a single BSDF Principled Shader instead of two shaders and fresnel. $\endgroup$ – user1853 Jul 1 '19 at 16:14

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