I have some issues in my model:
I was asking about this issue on other forums, but no one helped me.
One person said that I have to learn what is topology first, before starting modeling. I did that, but I didn't find any new information. I have topology without N-gons and even with quads only:
Another person said: "Learn how to work with this instrument". But I didn't find any options in "Shade smooth" option. I only found how to make no smoothing on edges that we need.
Another person said: "Add subdivision Surface". But it will add some extra vertices that don't need for geometry shapes. They will just overload my model. I can use bevels instead if I need some smooth shapes on edges. Am I right?
Someone said that my vertices are too over stretched in this place. But I have the grip and the rear part of my gun and other parts that have stretching too, but there aren't any artefacts:
I was trying Shift+N, but nope. So I enabled the 'auto smooth' option with values under 50 degrees (because over this value there are some artefacts appearing again):
Is this the right way to solve this problem? Or where is my mistake? What did I do wrong?