Trying to make a procedural metal texture. I used this question to help me make the blue wave texture wrap around the object but I also want to have the red wave texture form in rings so that it would match the direction of the blue wave texture. enter image description here

By forming rings I mean it would look like the section of the sphere here: enter image description here

So the wave texture would move in this direction: enter image description here

I've tried messing around with the rotation and location of the wave but I can't get it to move in the direction I want. How would I do this?


Wave texture alignment

You can use the "Object" output of the Texture Coordinate node, together with the "Rings" type wave texture.

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  • $\begingroup$ thanks! I'm really happy with how it looks now :D $\endgroup$ – Naomi Yokoo Jul 1 '19 at 7:41

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