How to attach 2D eyes to character's head? I want this eyes to fit the shape of the head.

I tried to use snap during transform (Shift + Tab ) snap to face function but it looks bad. Do you have any idea how to solve this?

enter image description here

  • $\begingroup$ I would suggest that instead of having separate geometry (which can create problems with overlapping geometry and Z-fighting), use the images as texture on the material for the head. Add a transparent image on top of a material $\endgroup$
    – user1853
    Jun 30 '19 at 22:26
  • $\begingroup$ Thanks good idea. But if i use the texture i cant animate this eyes in future. $\endgroup$
    – Nick
    Jun 30 '19 at 23:15
  • 1
    $\begingroup$ maybe you should work with the UVWarp modifier: youtube.com/watch?v=5NlvgMYZgaY $\endgroup$
    – moonboots
    Jul 1 '19 at 8:57
  • $\begingroup$ You can use the shrinwrap modifier, but be cautions again for overlapping geometry and Z-fighting) blender.stackexchange.com/questions/23627/… $\endgroup$
    – user1853
    Jul 1 '19 at 16:16
  • $\begingroup$ Thank you guys! You helped me! Very useful information. $\endgroup$
    – Nick
    Jul 2 '19 at 11:15

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