0
$\begingroup$

How to attach 2D eyes to character's head? I want this eyes to fit the shape of the head.

I tried to use snap during transform (Shift + Tab ) snap to face function but it looks bad. Do you have any idea how to solve this?

enter image description here

$\endgroup$
  • $\begingroup$ I would suggest that instead of having separate geometry (which can create problems with overlapping geometry and Z-fighting), use the images as texture on the material for the head. Add a transparent image on top of a material $\endgroup$ – user1853 Jun 30 '19 at 22:26
  • $\begingroup$ Thanks good idea. But if i use the texture i cant animate this eyes in future. $\endgroup$ – Nick Jun 30 '19 at 23:15
  • 1
    $\begingroup$ maybe you should work with the UVWarp modifier: youtube.com/watch?v=5NlvgMYZgaY $\endgroup$ – moonboots Jul 1 '19 at 8:57
  • $\begingroup$ You can use the shrinwrap modifier, but be cautions again for overlapping geometry and Z-fighting) blender.stackexchange.com/questions/23627/… $\endgroup$ – user1853 Jul 1 '19 at 16:16
  • $\begingroup$ Thank you guys! You helped me! Very useful information. $\endgroup$ – Nick Jul 2 '19 at 11:15

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.