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I've looked around on this forum and have not really found a solution to my particular issue. I have created a lego character and am trying to rig it. It has all worked except for the leg, which as you can see is blocky where I want it to be smooth.

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I tried corrective smoothing, however it yields the following artifact. Any help or pointers to similar threads would be appreciated.

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Also, here is a wireframe of the legs if necessary.

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Thanks

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I've fixed the issue. If anyone is having similar issues, you may have some topology that does not fit well with the bones. The solution that I found was to re-weight the armature and remove the corrective smoothing modifier from the entire mesh. I've found that for a mesh where the goal is to create a soft-bendy sort of pose, it's best to only use the corrective smoothing on specific vertex groups rather than the entire mesh.

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  • $\begingroup$ If you want a soft bending deformation, consider using a lattice or mesh deform modifier. You can use bendy bones to control the lattice/ mesh deform object, and use vertex groups to define which areas the lattice/mesh deformer affect. Mesh deformers support corrective smooth modifier. Also, it might help to add a few loops. Unless you're using a toaster, you don't need to keep it lo-poly. Loops will help keep it smooth. Corrective smooth probably gave you glitches because it didn't have much geometry to work with. $\endgroup$ – Joseph Brandenburg Aug 3 at 5:49

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