2
$\begingroup$

I am trying to animate a fbx imported file originally made in solidworks, since it was made in solidworks all the parts are in different layers. In order to change the rotation pivot I need to change the origin however nothing happends when I try going the object/set origin route.

Is there a way to change the origin of collections or merge a collection to a single object so I can change the origin?

There are serveral hundreds of subcollections so I cannot select them individually.

enter image description here

$\endgroup$
0
$\begingroup$

The only way I think you can solve that is by pressing alt-p to clear parent and keep transformation then set the origin to geometry, after that you are free to delete the useless empty and start animating.

$\endgroup$
  • $\begingroup$ Okay this removed all the layers but I'm still not sure how to set the origin to where I want (I am very new to blender). Here is an image for the part i want to rotate, I want the pivot point to be the hinge but now it is the center of the selected parts. i.imgur.com/gzyo0oj.jpg $\endgroup$ – rjdesign Jul 1 at 3:13

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.