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I am trying to animate a fbx imported file originally made in solidworks, since it was made in solidworks all the parts are in different layers. In order to change the rotation pivot I need to change the origin however nothing happends when I try going the object/set origin route.

Is there a way to change the origin of collections or merge a collection to a single object so I can change the origin?

There are serveral hundreds of subcollections so I cannot select them individually.

enter image description here

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The only way I think you can solve that is by pressing alt-p to clear parent and keep transformation then set the origin to geometry, after that you are free to delete the useless empty and start animating.

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  • $\begingroup$ Okay this removed all the layers but I'm still not sure how to set the origin to where I want (I am very new to blender). Here is an image for the part i want to rotate, I want the pivot point to be the hinge but now it is the center of the selected parts. i.imgur.com/gzyo0oj.jpg $\endgroup$
    – rjdesign
    Commented Jul 1, 2019 at 3:13

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