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I am trying to simulate some clothes in 2.8, I fixed a suit in marvelous designer on my character in T-pose, then did a retopology for the suit.

In Blender I:

  • imported the character with an armature and the suit
  • transferred weight from the body to the suit
  • parented suit to the armature with empty groups
  • added collision to the body and cloth physics to the suit and tried with this pinning group

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  • but I got a destructive result

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  • I tried different pinning group

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  • to get this result but not good for an animation

enter image description here enter image description here enter image description here

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    $\begingroup$ please use the edit button on the bottom of your post and please don't connect your question only to a downloaded link, add reference images and a more understandable explanation of the problem, that way it will be easier to solve your problem. thank you. $\endgroup$ – J Block Jun 29 '19 at 18:44

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