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The issue is I modeled a coffee mug, and I did several renders of it with different colors. But at a certain point it started rendering as though the subdivision surface modifier wasn't there.

For the time being I found that if I set the viewport value to 6 it renders alright. But if I set it to a lower value it looks pretty horrible and square.

Working like this is tedious because I set the viewport value to 1 to make the computer go faster while I am making some changes to my design, and then I forget to reset it to 6. Then I find myself swearing my head off to the ceiling as after 20 minutes of rendering I have to start over again. And my computer isn't terribly quick, which doesn't help.

I hope someone can help me out and explain why this is happening to me, and what I need to do in order to fix it. I am a complete novice in blender and for the moment I am completely clueless.

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    $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add images that might help us understand what your object and modifiers look like. ( to learn how to post images read this link:) $\endgroup$
    – user1853
    Jun 29, 2019 at 17:30

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Best to post a screenshot of your mesh and the modifier.

Check the image attached to make sure the camera icon on your modifier is on.

enter image description here

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