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I'm creating an NES controller, and I'm stuck at making a realistic material for the controller body. How do you achieve it?enter image description here

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    $\begingroup$ Try googling plastic material cycles (assuming you want to use cycles). There are a bunch of hits. You can also find a model containing plastic on a site like blendswap, download it and use the materials. Mind the licence. $\endgroup$ – Kiskit Jun 29 at 6:57
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You could try this way: Mix a Diffuse with a Glossy, with a Fresnel as Factor, maybe add a Subsurface Scattering to give a bit of translucency, and also a Noise to give a grainy relief to the surfaces. Change the color and the Noise Scale and Strength depending on the part.

enter image description here

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  • $\begingroup$ Thanks a lot! It worked. $\endgroup$ – TomHancy Jul 7 at 6:08

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